{"id":23927,"date":"2026-04-16T11:57:47","date_gmt":"2026-04-16T16:57:47","guid":{"rendered":"https:\/\/hexagram.ca\/design-narratif-letat-des-lieux\/"},"modified":"2026-05-19T10:03:58","modified_gmt":"2026-05-19T15:03:58","slug":"design-narratif","status":"publish","type":"post","link":"https:\/\/hexagram.ca\/en\/design-narratif\/","title":{"rendered":"Narrative Design: The State of the Art"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong><strong>Roundtable<\/strong><\/strong><\/h2>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Friday, May 15, 2026<\/strong><br>4 \u2014 6 p.m.<br>Free<br>In English<br>Hydrid <\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/concordia-ca.zoom.us\/meeting\/register\/HlaT9rQLR6Cvs_ZvV27-DQ#\/registration\" target=\"_blank\" rel=\"noreferrer noopener\">Get Zoom link<\/a><\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>4<sup>th<\/sup> Space<\/strong><br>Concordia University<br>J.W. McConnel Building, Room&nbsp;LB-103<br>1400 Maisonneuve Blvd W.<br>Montreal<br><a href=\"https:\/\/maps.app.goo.gl\/MTAjS8fvDm9xRq3S6\" target=\"_blank\" rel=\"noreferrer noopener\">Directions<\/a><\/p>\n<\/div>\n<\/div>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Narrative design is one of the newer specializations to emerge from the evolution of video games. These specialists must balance the constraints of storytelling with those of interactivity: telling a compelling story while creating space for \u201cplay.\u201d Although the practice is relatively recent, it is evolving rapidly. Each new game proposes a different recipe for blending narrative and player agency, a perfect pairing for some, an incompatible duo for others.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What is the current state of narrative design? How have its methods and practices evolved? What challenges does it still face? What promising directions can we see on the horizon?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This roundtable, organized by the <a href=\"https:\/\/game-design.ca\/\" target=\"_blank\" rel=\"noreferrer noopener\">Concordia University Behaviour Interactive Research Chair in Game Design<\/a>, will bring together professional narrative designers and academic researchers to explore these questions in the context of a friendly and accessible conversation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This activity is presented as part of the <a href=\"https:\/\/hexagram.ca\/en\/rencontres-interdisciplinaires-2026\/\" target=\"_blank\" rel=\"noreferrer noopener\">2026 Interdisciplinary Encounters<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.concordia.ca\/cuevents\/offices\/provost\/fourth-space\/2026\/05\/15\/design-narratif.html?c=\/next-gen\/4th-space\/programming\" target=\"_blank\" rel=\"noreferrer noopener\">View on 4<sup>th<\/sup> Space website.<\/a><\/p>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Schedule<\/strong><\/h2>\n\n\n\n<div style=\"height:25px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>4:00&nbsp;p.m. |<\/strong> Introduction speach<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>4:15&nbsp;p.m.<\/strong> <strong>|<\/strong> Speakers presentation <\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>5:15&nbsp;p.m.<\/strong> <strong>|<\/strong> Guided discussion and Q&amp;A<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>6:00&nbsp;p.m.<\/strong> <strong>|<\/strong> End of the activity<\/p>\n<\/div>\n<\/div>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>About the Speakers<\/strong><\/h2>\n\n\n\n<div style=\"height:25px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Dominic Arsenault<\/strong><\/h3>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Dominic Arsenault<\/strong> is a video game professor and researcher at the department of art history, cinema and media studies at UdeM. He hosts the show <a href=\"https:\/\/cism893.ca\/emissions\/la-grande-ludotheque\/\" target=\"_blank\" rel=\"noreferrer noopener\">La Grande Ludoth\u00e8que at CISM<\/a>, mixes metal music and retro games under the name <a href=\"https:\/\/themmcproject.bandcamp.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Multi-Memory Controller<\/a>, and creates games for <a href=\"https:\/\/www.dominicarsenault.com\/blog\/\" target=\"_blank\" rel=\"noreferrer noopener\">Arsenic &amp; Domino<\/a>.<\/p>\n\n\n\n<div style=\"height:25px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Emmanuel Aubert<\/strong><\/h3>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Emmanuel Aubert<\/strong> has been working in the video game industry for over ten years. He has held roles as a Game Designer, Quest Designer, Writer, and Narrative Director, and is currently a Narrative Designer at <a href=\"https:\/\/kraftonmontreal.com\/fr\/\" target=\"_blank\" rel=\"noreferrer noopener\">Krafton Montr\u00e9al<\/a>. His work focuses in particular on narrative systems and prototyping.<\/p>\n\n\n\n<div style=\"height:25px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Jonathan Lessard<\/strong><\/h3>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Holder of the <a href=\"https:\/\/game-design.ca\/\" target=\"_blank\" rel=\"noreferrer noopener\">Behaviour Interactive Research Chair in Game Design<\/a>, <strong>Jonathan Lessard<\/strong> teaches in this field as a professor in the <a href=\"https:\/\/www.concordia.ca\/finearts\/design.html\" target=\"_blank\" rel=\"noreferrer noopener\">Department of Design and Computation Arts<\/a> at Concordia University. He has been designing and developing games for over 20 years, now within a research-creation context that focuses in particular on the playful appropriation of new technologies such as natural language processing, social simulations, and generative artificial intelligence. Since completing his PhD on adventure games, he has also taken an interest in the history of games from a design perspective.<\/p>\n\n\n\n<div style=\"height:25px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Catherine Robinson<\/strong><\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Catherine Robinson has worked in the industry for eight years as a creative producer and narrative designer on video game and ARG projects (<a href=\"https:\/\/www.aliceandsmith.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Alice &amp; Smith<\/a>, <a href=\"http:\/\/agocom.ca\/laprod\/\" target=\"_blank\" rel=\"noreferrer noopener\">Youville Haussmann Park<\/a>, <a href=\"https:\/\/www.linkedin.com\/company\/lowbirthgames\/\" target=\"_blank\" rel=\"noreferrer noopener\">Lowbirth Games<\/a>, <a href=\"https:\/\/www.edencreative.ca\/\" target=\"_blank\" rel=\"noreferrer noopener\">Eden Creative<\/a>). She also teaches at <a href=\"https:\/\/www.isart.ca\/\" target=\"_blank\" rel=\"noreferrer noopener\">ISART Digital<\/a> and specializes in transmedia storytelling and worldbuilding.<\/p>\n\n\n\n<div style=\"height:25px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Elise Thrin<\/strong><\/p>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Elise Trinh<\/strong> (she\/they) is a senior narrative designer who has worked for a wide range of projects and studios (<a href=\"https:\/\/redirection.ubisoft.com\/site\/entrance?entrance=www.ubisoft.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Ubisoft<\/a>, <a href=\"https:\/\/zaumstudio.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">ZA\/UM<\/a>). She has also taught game design at schools and universities. She is currently working on a research-creation project about the emotional potential of micro-interactions in narrative games.<\/p>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">For any questions, please contact <a href=\"mailto:marcantoine.jetteleger@concordia.ca\" target=\"_blank\" rel=\"noreferrer noopener\">marcantoine.jetteleger@concordia.ca<\/a>.<\/p>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Cover picture : <sup>\u24b8<\/sup>Elise Trinh, <em>Conversation Starters<\/em>.<\/p>\n\n\n\n<p class=\"has-text-align-right has-small-font-size wp-block-paragraph\">Published on April 7, 2026<\/p>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><a href=\"https:\/\/hexagram.ca\/en\/rencontres-interdisciplinaires-2026\/\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"350\" height=\"350\" src=\"http:\/\/hexagram.ca\/wp-content\/uploads\/Vignette_Chantiers-cercle-xr.png\" alt=\"Chantier XR\/Jeux\" class=\"wp-image-23373\" style=\"width:150px\"\/><\/a><\/figure>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><a href=\"https:\/\/game-design.ca\/\" target=\"_blank\" rel=\"noreferrer noopener\"><img loading=\"lazy\" decoding=\"async\" width=\"931\" height=\"720\" src=\"https:\/\/hexagram.ca\/wp-content\/uploads\/Logo2w-931x720.png\" alt=\"\" class=\"wp-image-23914\" style=\"width:150px\" srcset=\"https:\/\/hexagram.ca\/wp-content\/uploads\/Logo2w-931x720.png 931w, https:\/\/hexagram.ca\/wp-content\/uploads\/Logo2w.png 1033w\" sizes=\"auto, (max-width: 931px) 100vw, 931px\" \/><\/a><\/figure>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Roundtable Friday, May 15, 20264 \u2014 6 p.m.FreeIn EnglishHydrid 4th SpaceConcordia UniversityJ.W. McConnel Building, Room&nbsp;LB-1031400 Maisonneuve Blvd W.MontrealDirections Narrative design is one of the newer specializations to emerge from the evolution of video games. These specialists must balance the constraints of storytelling with those of interactivity: telling a compelling story while creating space for \u201cplay.\u201d [&hellip;]<\/p>\n","protected":false},"author":95,"featured_media":23939,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[41],"tags":[465,449],"class_list":["post-23927","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-conferences-en","tag-chantier-xr","tag-ri2026-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Narrative Design: The State of the Art - hexagram.ca<\/title>\n<meta name=\"description\" content=\"This roundtable brings together professionals and researchers to discuss the rapid evolution of narrative design in the video game industry.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/hexagram.ca\/fr\/design-narratif\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Narrative Design: The State of the Art - hexagram.ca\" \/>\n<meta property=\"og:description\" content=\"This roundtable brings together professionals and researchers to discuss the rapid evolution of narrative design in the video game industry.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/hexagram.ca\/fr\/design-narratif\/\" \/>\n<meta property=\"og:site_name\" content=\"hexagram.ca\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/HexagramNetwork\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-16T16:57:47+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-05-19T15:03:58+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/hexagram.ca\/wp-content\/uploads\/Header-Design-narratif-EN.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Fanny Latreille-Beaumont\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@HexagramNetwork\" \/>\n<meta name=\"twitter:site\" content=\"@HexagramNetwork\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Fanny Latreille-Beaumont\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/hexagram.ca\/fr\/design-narratif\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/hexagram.ca\/fr\/design-narratif\/\"},\"author\":{\"name\":\"Fanny Latreille-Beaumont\",\"@id\":\"https:\/\/hexagram.ca\/fr\/#\/schema\/person\/444717871abefabca4d04c7260b4a770\"},\"headline\":\"Narrative Design: The State of the Art\",\"datePublished\":\"2026-04-16T16:57:47+00:00\",\"dateModified\":\"2026-05-19T15:03:58+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/hexagram.ca\/fr\/design-narratif\/\"},\"wordCount\":523,\"publisher\":{\"@id\":\"https:\/\/hexagram.ca\/fr\/#organization\"},\"image\":{\"@id\":\"https:\/\/hexagram.ca\/fr\/design-narratif\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/hexagram.ca\/wp-content\/uploads\/Header-Design-narratif-EN.png\",\"keywords\":[\"Chantier XR\",\"RI2026\"],\"articleSection\":[\"conferences\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/hexagram.ca\/fr\/design-narratif\/\",\"url\":\"https:\/\/hexagram.ca\/fr\/design-narratif\/\",\"name\":\"Narrative Design: The State of the Art - 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