DEMO5 Reda Alouache – Purgamondo Project

May 2021

The Purgamondo Project is an immersive archival interface to assist in the understanding of complexe universes that give body to stories . This project departs from the premise that the concept of the “Storyworld”, the world where the characters of a story live (Ryan, 2013), is often neglected in favor of time, place or plot when it comes to archiving a work of literature. His research-creation project attempts to answer the following question: how can digital archives be spatialized and crossed-referenced in an immersive environment (VR) for a Storyworld-Centric experience?

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DEMO4 Ahreum Lee – Multiple selves

February 2021

Multiple Selves is an experimental sound piece that contains three songs titled “Glitch Ghosts” “Glitch is Error” and “Ghost Echoes.” These songs were generated by a text-to-speech application created by the artist and three choir members mimicking the sound of an artificially generated voice. This project can be presented as a three-channel video installation or as a live performance by the choir.

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DEMO3 Ké Medley – Compartment_Complex

February 2021

With Compartment_Complex, an interactive multi-screen video installation, Ké Medley asks: how does one subvert analog video’s obsolescence to engender new forms of mediated experience and prevent its eclipse from media history? In appropriating and subverting the aging aesthetic of CRT televisions, his primary objective is to better understand the implications of obsolescence and explore new ways of experiencing materiality.

Medley’s research places itself firmly in the field of Media Archeology. Materiality is a fundamental component of his research, where he investigates both the technical and cultural components of past media objects such as analog video. He is particularly interested in artifacts of mundane life or bygone eras, putting an emphasis “on the forgotten, the quirky, the non-obvious apparatuses, practices and inventions” (Parikka, 2013).

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SUR_EXPOSITION : DISSEMINATION OR CREATION?

Digital creation, dissemination and mediation through the new online immersive spaces.

This event is open to the public on our Youtube channel. Organized by UQAC – École NAD, Laboratoire MIMESIS and Hexagram.

The MIMESIS laboratory (École NAD-UQAC) and Hexagram present 3 lunch-meetings to bring together creators, researchers, experts and students, who will present their work and initiatives on modalities of artistic creation, dissemination, and mediation through the new virtual and immersive spaces.

Faced with the physical social distancing imposed throughout this past year, creators had to devise – often to improvise – new work processes and dissemination strategies. The (im)material conditions of production and exhibition, as well as the urgency to acquire new skills suddenly accelerated learning curves, prompted distributed collaborations, and instigated new modalities of presentation. Although digital creation is well-anchored in the landscape of Montreal’s art, cultural and creative industries, the “frame” [le cadre] of these creations is once again being probed.

During these three lunch-meetings, we will examine the new “out-of-frame” objects that emerged in the 2020-20XX context: creative works that no longer correspond to a specific genre or discipline, to a space, a type of institution or a designated audience. We will discuss digital, virtual and online interpretations of pre-existing projects, new ways for experiencing digital creations, case-studies of access and interactions enhanced by new technologies, and other forms of aesthetic experimentation.

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DEMO2 Vanessa Mardirossian : The Culture of Color: An Ecoliteracy of Textile Design

February 2021

What are the ecological implications of textile design? This question, which guides Vanessa Mardirossian’s research-creation process, allows us to reflect on a critical approach to materiality through the design of wearable biomaterials. Our second DEMO focuses on the exhibition “Culture of Color: An Ecoliteracy of Textile Design” which presents Mardirossian’s tinctorial exploration. For her, documenting the process was central. This written, visual and tactile memory work allows her to refine her thinking and her production through action. In the laboratory, experimental trial and error is part of her methodology.

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DEMO1 Olivia Mc Gilchrist

February 2021

As a first DEMO, Hexagram presents Olivia Mc Gilchrist’s [Hexagram student member, Concordia University] research-creation residency, which will take place in two residencies at Le Petit Théâtre du Vieux-Noranda. Last February, she participated in the co-creation of a performative and interactive experience that links the world of video games and the performing arts. During that first phase, Olivia contributed to the development of the critical and conceptual framework of this laboratory, taking place in the framework of research-creation activities led by Jean-Ambroise Vesac [Hexagram co-investigator, Université du Québec en Abitibi-Témiscamingue] and digital artist. The multidisciplinary team collaborating on this project consists of researchers, professional artists, students, technicians, as well as the French studio THEORIZ.

The documentation below focuses on this first part of the co-creation process. Stay tuned for the further developments of this DEMO!

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LASER 10 Slowness

Image: Andrée Martin, L-Libération. (2020). With Alice Bourgasser, Élisabeth-Anne Dorléans, Ariane Dubé-Lavigne (creator-performers) at the LAVI (Living Arts and Interdisciplinarity Laboratory). Photo : Andrée Martin.

LASER 10 Hexagram Montreal
Co-Chairs Nina Czegledy and Gisèle Trudel

Tuesday, March 23rd 2021, 12:30 p.m. – 2:00 p.m.
Tiohtià:ke | Montreal
Free online video conferencing via Hexagram’s YouTube channel

In French

With (in order of presentation)
Andrée Martin (Choreographer and Professor, Département de danse, UQAM; Hexagram research member)
Armando Menicacci (Independent researcher; Hexagram collaborator member)
Alfonso Santarpia (Humanist psychologist and Professor, Département de psychologie, Université de Sherbrooke)
Bruno Pucella (Sound designer and independent artist)

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