EMERGENCE/Y @ ARS ELECTRONICA 2021

September 8 to 12, 2021

Hexagram’s 2021-2022 Interdisciplinary season programming on the theme EMERGENCE/Y will launch the week of September 8-12, in the framework of the 2021 edition of the Ars Electronica Festival. Hexagram will present a series of synchronous and asynchronous streaming-based events specifically curated and produced for the Festival. The events and projects were selected by an ad-hoc jury following a call which was open to Hexagram members. Over 50 co-investigator members, student members and Hexagram collaborators, as well as their own collaborators, will contribute their work, research and insightful live discussions to the four-day programme.

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Hexagram Network @ MUTEK Forum and Festival

When : August 24th to September 2nd, 2021
Where : MUTEK Forum online platform
Purchase Mutek Festival and Mutek Online Forum passes

HEXAGRAM PARTNERS WITH MUTEK FOR ITS 7TH EDITION OF THE MUTEK FORUM

The MUTEK Forum welcomes more than a hundred speakers through panels, presentations, case studies, workshops and networking opportunities. Hexagram is featured within the programming axis titled “New frontiers of digital and audiovisual creation” along with those who contribute to develop, diversify and interconnect local and international creators and professionals. The first elements of the professional activities program have been unveiled and the MUTEK Forum Passports can now be purchased at preferential rates.

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DEMO7 Emilie Morin – All Voices, Nameless and Singular

June 2021

All Voices, Nameless and Singular is a dance performance in which Emilie Morin uses choreography and commercial telecommunication technologies (Skype) to construct images of herself with her own personal laptop and iPhone. The lens of the ‘conventional selfie’ acts as the conceptual framework of her performed and performative experimentations. Morin explores how a conscious embodiment of the choreographed gestures can create new relations within her dancing body, between the body and the images, and between the audience and the images.

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DEMO6 Jules Deslandes – Reenacting Archives of Performance Art as Artists’ Game

June 2021

Reenacting Archives of Performance Art as Artists’ Game is a research-creation that explores strategies of artistic reenactment of performance archives (Caronia 2009) remediated by video game technologies for artistic purposes (Sharp 2015).

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DEMO5 Reda Alouache – Purgamondo Project

May 2021

The Purgamondo Project is an immersive archival interface to assist in the understanding of complexe universes that give body to stories . This project departs from the premise that the concept of the “Storyworld”, the world where the characters of a story live (Ryan, 2013), is often neglected in favor of time, place or plot when it comes to archiving a work of literature. His research-creation project attempts to answer the following question: how can digital archives be spatialized and crossed-referenced in an immersive environment (VR) for a Storyworld-Centric experience?

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DEMO4 Ahreum Lee – Multiple selves

February 2021

Multiple Selves is an experimental sound piece that contains three songs titled “Glitch Ghosts” “Glitch is Error” and “Ghost Echoes.” These songs were generated by a text-to-speech application created by the artist and three choir members mimicking the sound of an artificially generated voice. This project can be presented as a three-channel video installation or as a live performance by the choir.

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DEMO3 Ké Medley – Compartment_Complex

February 2021

With Compartment_Complex, an interactive multi-screen video installation, Ké Medley asks: how does one subvert analog video’s obsolescence to engender new forms of mediated experience and prevent its eclipse from media history? In appropriating and subverting the aging aesthetic of CRT televisions, his primary objective is to better understand the implications of obsolescence and explore new ways of experiencing materiality.

Medley’s research places itself firmly in the field of Media Archeology. Materiality is a fundamental component of his research, where he investigates both the technical and cultural components of past media objects such as analog video. He is particularly interested in artifacts of mundane life or bygone eras, putting an emphasis “on the forgotten, the quirky, the non-obvious apparatuses, practices and inventions” (Parikka, 2013).

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