DEMO7 Emilie Morin – All Voices, Nameless and Singular

June 2021

All Voices, Nameless and Singular is a dance performance in which Emilie Morin uses choreography and commercial telecommunication technologies (Skype) to construct images of herself with her own personal laptop and iPhone. The lens of the ‘conventional selfie’ acts as the conceptual framework of her performed and performative experimentations. Morin explores how a conscious embodiment of the choreographed gestures can create new relations within her dancing body, between the body and the images, and between the audience and the images.

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DEMO6 Jules Deslandes – Reenacting Archives of Performance Art as Artists’ Game

June 2021

Reenacting Archives of Performance Art as Artists’ Game is a research-creation that explores strategies of artistic reenactment of performance archives (Caronia 2009) remediated by video game technologies for artistic purposes (Sharp 2015).

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DEMO5 Reda Alouache – Purgamondo Project

May 2021

The Purgamondo Project is an immersive archival interface to assist in the understanding of complexe universes that give body to stories . This project departs from the premise that the concept of the “Storyworld”, the world where the characters of a story live (Ryan, 2013), is often neglected in favor of time, place or plot when it comes to archiving a work of literature. His research-creation project attempts to answer the following question: how can digital archives be spatialized and crossed-referenced in an immersive environment (VR) for a Storyworld-Centric experience?

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DEMO4 Ahreum Lee – Multiple selves

February 2021

Multiple Selves is an experimental sound piece that contains three songs titled “Glitch Ghosts” “Glitch is Error” and “Ghost Echoes.” These songs were generated by a text-to-speech application created by the artist and three choir members mimicking the sound of an artificially generated voice. This project can be presented as a three-channel video installation or as a live performance by the choir.

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DEMO3 Ké Medley – Compartment_Complex

February 2021

With Compartment_Complex, an interactive multi-screen video installation, Ké Medley asks: how does one subvert analog video’s obsolescence to engender new forms of mediated experience and prevent its eclipse from media history? In appropriating and subverting the aging aesthetic of CRT televisions, his primary objective is to better understand the implications of obsolescence and explore new ways of experiencing materiality.

Medley’s research places itself firmly in the field of Media Archeology. Materiality is a fundamental component of his research, where he investigates both the technical and cultural components of past media objects such as analog video. He is particularly interested in artifacts of mundane life or bygone eras, putting an emphasis “on the forgotten, the quirky, the non-obvious apparatuses, practices and inventions” (Parikka, 2013).

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DEMO2 Vanessa Mardirossian : The Culture of Color: An Ecoliteracy of Textile Design

February 2021

What are the ecological implications of textile design? This question, which guides Vanessa Mardirossian’s research-creation process, allows us to reflect on a critical approach to materiality through the design of wearable biomaterials. Our second DEMO focuses on the exhibition “Culture of Color: An Ecoliteracy of Textile Design” which presents Mardirossian’s tinctorial exploration. For her, documenting the process was central. This written, visual and tactile memory work allows her to refine her thinking and her production through action. In the laboratory, experimental trial and error is part of her methodology.

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DEMO1 Olivia Mc Gilchrist

February 2021

As a first DEMO, Hexagram presents Olivia Mc Gilchrist’s [Hexagram student member, Concordia University] research-creation residency, which will take place in two residencies at Le Petit Théâtre du Vieux-Noranda. Last February, she participated in the co-creation of a performative and interactive experience that links the world of video games and the performing arts. During that first phase, Olivia contributed to the development of the critical and conceptual framework of this laboratory, taking place in the framework of research-creation activities led by Jean-Ambroise Vesac [Hexagram co-investigator, Université du Québec en Abitibi-Témiscamingue] and digital artist. The multidisciplinary team collaborating on this project consists of researchers, professional artists, students, technicians, as well as the French studio THEORIZ.

The documentation below focuses on this first part of the co-creation process. Stay tuned for the further developments of this DEMO!

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