Thursday, May 21 & Friday, May 22, 2026
9:30 a.m.—5:30 p.m.
Free
Hybrid
Bilingual
NAD-UQAC School
Room N6-205
1501 de Bleury Street
Montreal
Directions
The symposium Research(-)creation, Digital Creativity, and Social Transformations explores the social transformations associated with digital creativity, in a context where immersive technologies (virtual reality, augmented reality, 360° immersive installations, etc.), video games (commercial, experimental, artistic, etc.), and special effects (animation, compositing, 3D, etc.) occupy an increasingly central place in our cultural practices, imaginaries, and ways of life.
Research creation provides a privileged framework for rethinking digital creativity and its social impacts. It offers a space where creative practices become modes of analysis, where works function as critical devices, and where processes themselves reveal the socio technical dynamics shaping our digital environments.
However, research creation never unfolds in isolation: it is embedded within contexts, infrastructures, communities, and ecosystems that profoundly influence its forms, methods, and effects. We therefore propose to reflect through creation, on creation, and for creation, by articulating practical, theoretical, and embodied forms of knowledge.
The symposium is open to the public and will take place in room N6-205 of the Îlot Balmoral, 1501 de Bleury Street, Montreal. It is organized by the Chaire de recherche en économie créative et mieux-être (CREAT), which is funded by the Fonds de recherche du Québec (https://doi.org/10.69777/327520 ; https://doi.org/10.69777/338469 ; https://doi.org/10.69777/338505; https://doi.org/10.69777/338500), in collaboration with the Hexagram Network, and is presented as part of the 2026 Interdisciplinary Encounters.
For more information: mdgagnon@uqac.ca
Cette publication est également disponible en : Français (French)




