Workshop 8 – ELASTIC S3D SPACE

Embodied virtual space observable through the use of stereoscopic techniques

Saturday, October 3, 2015
10am – 7pm

This research exchange brings together researchers, artists and industry experts to share their research exploration on stereoscopic technologies, their effects and possibilities. The event invites international experts to convene with Canadian artists and researchers, while welcoming emerging artists and researchers who are curious about the technology and its effects. We will explore practical issues, ideas, directions and goals for stereoscopic research projects. This exchange gathering will work as a preparation where tests, demos and experiments will be started.

Stereopsis plays with our binocular vision for depth perception by presenting the viewer with two slightly different versions of a scene, one for each eye. Methods to display imagery stereopsis dates back to the 1830s. In the 1950’s the emergence of 3D cinema changed stereoscopy from an individually experience to a mass audience experience. Full colour projected stereoscopy arrived with the invention of IMAX, using circular polarized filtered glasses and a screen size that encompassed our peripheral vision to enhance the immersive quality. The static position of viewing and the stereographic illusion and extension of depth have been fixed. What happens when the viewers can move around the viewing screen, embodying the space of illusion, expanding the 3D representation in space, stretching it in and out, and becoming elastic allows exploration of immersive content creation, including video, interactive graphics, drawing and performance.

If you are interested to participate, please send a short bio and letter of intent and any support material (images or links) to :[a] – deadline September 23rd

Résidence des Sœurs-Grises de l’Université Concordia
1190, rue Guy
Montréal (Québec) H3H 2L4

Blackbox (EV S3-845)
Video Production Studio
EV Fine Arts Research Facilities
Université Concordia

Présentateurs.trices :
  • Zoe Bacchus, MA INDI alumni, Concordia University
  • Chris Bobitis and Nancy Eperjesy, Partners at Mettle. Software Developers, 360/VR Production Tools for After Effects: SkyBox Studio
  • John Di Stefano, Associate Professor, University of Sydney College of the Arts, Sydney, Australia
  • Sameer Farooq, Founder and Creative Director of New Ink, Toronto
  • Munro Ferguson, Animator and director, The National Film Board of Canada
  • Cynthia Hammond, Chair and Associate Professor, Department of Art History
  • Anthony Head, Senior Lecturer, Interactive Art and Design, Bath Spa School of Art + Design, Bath Spa University, and Illuminate Bath Festival creative director, UK
  • Paul Kroitor and Rebecca Smith, Janro Holdings
  • Sudhir Mudur, Chair and Professor, Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science
  • Charalambos Poulis, Associate Professor, Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science
  • David Seitz, Animator, Compositor, Script Developer, UX and S3D specialist, developer of Evil Twin Stereo 3D After Effects script
  • Haema Sivanesan, Curator, Art Gallery of Greater Victoria, Victoria
  • Leila Sujir, Hexagram member and Associate Professor, Department of Studio Arts, Faculty of Fine Arts, Concordia University
  • Santiago Tavera, MFA candidate, Studio Arts, Faculty of Fine Arts, Concordia University
  • MJ Thompson, Assistant Professor, Interdisciplinary Studies and Practices, Art Education


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